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1. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
CCP Rattati wrote: Logibro and I put this on our list. Wouldn't a mass driver with a damage profile 150% against shields and 50% against armour. Or something along those lines. Not designed at all but can be done. I thought of this a while ago...
- by Spike Slania - at 2014.05.19 14:45:00
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2. Great Event Idea!!!! - in Feedback/Requests [original thread]
Don't worry, the community already paid for all those high end computers by buying aurum and other psn packs!
- by Spike Slania - at 2014.05.04 22:18:00
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3. Supremely Dispointed - in Feedback/Requests [original thread]
That and arent you guys posting in the wrong forum section?
- by Spike Slania - at 2014.05.04 22:17:00
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4. [Legion Idea] BPOs for Dust Loyalty - in Feedback/Requests [original thread]
tander09 wrote: Spike Slania wrote: Now we all know that CCP want's a completely different player economy in Legion which means no BPOs. The dropsuits in legion will be BPOs... If that's the case, might as well throw in Veteran Weapon...
- by Spike Slania - at 2014.05.04 16:25:00
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5. [Legion Idea] BPOs for Dust Loyalty - in Feedback/Requests [original thread]
Now we all know that CCP want's a completely different player economy in Legion which means no BPOs. While Dust players are getting screwed out of their BPOs and other assets. So even if it's too hard to do a character transfer with SP and what no...
- by Spike Slania - at 2014.05.04 03:35:00
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6. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: Django Quik wrote: Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately ...
- by Spike Slania - at 2014.04.27 00:28:00
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7. Request: Deserter Penalty - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I agree. Particularly with FW - I think it should cost you a few loyalty points for deserting a battle. As for pubs - Not sure what we can do realistically. And often I can't blame a blueberry for quitting if a full s...
- by Spike Slania - at 2014.04.23 03:50:00
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8. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
GVGMODE wrote: Vulpes Dolosus wrote: Forge is fine. Rail need a buff to 450m, immobilized while firing, and higher fitting costs. The redline needs removed. Problems solved. Forge Guns are not fine, since they allow players to be hundred...
- by Spike Slania - at 2014.04.23 03:47:00
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9. 1.8 unplayable for minmatar assault - in Feedback/Requests [original thread]
Could be worse, you could be using a Caldari Assault Suit. And they put all the damage mods on the Commando Suits.
- by Spike Slania - at 2014.03.31 17:00:00
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10. (Idea) Trees - in Feedback/Requests [original thread]
This has been bugging me since I been playing Dust, where is all the trees? Do we suck at terraforming planets in the future or something? We get some bush and grass, but otherwise nothing in the terms of trees. This would be a nice doodad for map...
- by Spike Slania - at 2014.03.24 16:37:00
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11. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
Scalesdini wrote: Broonfondle Majikthies wrote: Why would you want more shields anyway? Even with the suit to proto you'd only debuff the laser weapons proficiency - they'd still get damage mod bonus and +20% damage off the bat. Its a perk ...
- by Spike Slania - at 2014.03.22 16:28:00
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12. [Idea] Expanding on Damage Mods - in Feedback/Requests [original thread]
Xaviah Reaper wrote: if they ruin damage mods..... tanks "will" just roam around shooting paintballs at eachother, because they wont be able to kill eachother... I have no problem with this :P
- by Spike Slania - at 2014.03.22 14:18:00
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13. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
I'm fine with Minmatar getting only 160 Armor and 160 Shields :P They already have the worst Sentinel out of the 4, so why not just chop off a limb or 2 and call the job finished? Isn't like the Amarr isn't going to turn them into piles of meat at...
- by Spike Slania - at 2014.03.22 04:15:00
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14. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Because this is the one thing people like me would love to see one day, looking at the team list and seeing the enemy full of Molon Labe. >.>
- by Spike Slania - at 2014.03.18 23:38:00
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15. Laser rifle still worst weapon after 1.8 - in Feedback/Requests [original thread]
I will still be tempted to use the Laser Rifle of my Amarr Assault
- by Spike Slania - at 2014.03.18 16:47:00
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16. Letting new guys catch up. - in Feedback/Requests [original thread]
There's still the idea of better spreading out the placing of squads between teams, 1 team having 3 full squads while the other no squads
- by Spike Slania - at 2014.03.18 16:43:00
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17. Letting new guys catch up. - in Feedback/Requests [original thread]
I think more of a league ranking system or better team matching set ups would greatly help. How many times have I entered a match going solo just to play a game or 2 before going somewhere and end up on a team full of non player corps vs a team ma...
- by Spike Slania - at 2014.03.18 15:47:00
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18. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
I always thought that the Assault Rifle and Combat Rifle were the same projectile type till I saw the 1.8 dev blogs. Making this change would greatly help newer players
- by Spike Slania - at 2014.03.18 15:12:00
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19. 1.8 assaults - in Feedback/Requests [original thread]
That reduction to cpu/pg for assaults will really help with proto suits as you try to fit all the proto mods into all the available slots. Assault Suit's lack the cpu/pg of other suits and the reduction in your main weapon's cost saves more room f...
- by Spike Slania - at 2014.03.16 02:13:00
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